![]() ![]() Aim – Hunker Down now confers +20 aim to the first shot on the following turn.Steady Hands – If you didn’t move last turn, gain +10 aim and +10 critical chance.Faceoff – Fire once at every visible enemy with your pistol.Kill Zone – Take a reaction shot against any enemy that moves or attacks within a cone of fire.Quickdraw – Firing your pistol with your first action no longer ends your turn.Death From Above – Killing an enemy at a lower elevation with your sniper rifle costs only a single action and does not end your turn.Lightning Hands – Fire your pistol at a target.Deadeye – Take a shot with a small aim penalty for a significant damage boost.Return Fire – When targeted by enemy fire, automatically fire back with your pistol once per turn.Long Watch – Allow Overwatch to trigger with Squadsight.Squadsight – You can target enemies within squadmates’ sight, provided there is line of sight to the target. ![]() Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage. Reaper – A devastating chain melee attack where the first melee attack cannot miss.Rapid Fire – Fire twice in a row at an enemy.Untouchable – If you score a kill during your turn, the next attack against you during the enemy turn will miss.Deep Cover – If you did not attack this turn, hunker down automatically.Bladestorm – Free sword attacks on enemies that enter or attack from melee range.Implacable – If you score one or more kills on your turn, you are granted a single bonus move.Run and Gun – Take an action after dashing.Conceal – Immediately enter concealment once per misson.Shadowstep – This soldier does not trigger overwatch or reaction fire. ![]()
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